Atlantis: The Lost Empire: The Personality of the Leviathan
Assassin’s Creed: Rogue: Upgrading the Game’s Upgrade System
Dr. Stone: Polygon Doesn’t Know What Isekai Is
Dr. Stone: Romanticizing the Mundane
Fire Emblem: Three Houses: Garbage Cracked Article
Fire Emblem: Three Houses: Learning How to Talk to People
Food Wars!: Terrible Education Method
Food Wars!: What Happened With Its Ending, and Why Isn’t It the Greatest?
Fragile Dreams: Farewell Ruins of the Moon: Amateur Game Design [Part I] – Suckish Combat
Fragile Dreams: Farewell Ruins of the Moon: Amateur Game Design [Part II] – Demoralizing Objectives
Fragile Dreams: Farewell Ruins of the Moon: Amateur Game Design [Part III] – Lazy Level Design
Goblin Slayer: Doing Interesting Things With Your Copy & Paste Races
Guardian of the Witch: Could Be Incredible (But It’s Not)
Hyper Light Drifter: The Immersive Hands-Off Approach of Its Tutorials and Design
Is It Wrong to Try to Pick Up Girls in a Dungeon?: Building Block Worldbuilding
Learning How to Write (From Terrible CBR Text)
Mary and the Witch’s Flower: Putting Stuff in Your Story and Actually Using It
Momodora: Reverie Under the Moonlight: How It Says So Much About Its Protagonist With So Little (And How It Could’ve Said More)
My Best Friend Is Dense Harem Main Character-kun, But Why Am I The Heroine?: Satisfy Your Audience By Giving Them Exactly What They Want Now
One Week Friends: A Character Experiment
Our Blood Oath: How It Squanders Its Second Chapter
Our Blood Oath: What It Can Learn From Tokyo Ghoul’s CCG
Pokémon Legends: Arceus: How Experience Apportionment Affects Your Experience
Pokémon the Series: XY: Pulling a Bait-and-Switch to No End
Pokémon Sword & Shield: Reworking the Gym Challenge
Random Theatrics I Think Are Exceptional
Red Vs. Blue: Making Torture Medicore
Square One: Is Terrible, But Is a Fantastic Example of How Not to Write a Novel
Square One: Make Your English Teacher Proud By Knowing What You’re Doing With Foil Characters
Stella Glow: Communication Between Protagonists and Antagonists
The Isolator: Tease Your Audience By Not Giving Them What They Want
Time Paradox Ghostwriter: Evaluating What It Could’ve Done With Its Moral Dilemma
Valkyria Chronicles 4: The Juxtaposing Approach to Killer Cutscenes
Weathering With You: Can’t Weather Your Name’s Quality
Xenoblade Chronicles 2: Writing Sex
your name. Fan Fiction: C3 Reads It